Hi, George:<div><br></div><div>Rabbit's quite flexible in letting you start small, and the investment of time in putting up a simple deployment is a small part of an afternoon. Understanding its full semantics and the details of the various delivery guarantees you can ask for takes a bit longer, but can happen concurrently with the build out of your application.</div>
<div><br></div><div>I'd suggest giving it a try. Read the Rabbit tutorials on the website if you haven't already, pick up the Rabbit book for bed time reading, and map out the sorts of message flows your gaming app will require. In many ways they may turn out to be one of the simpler parts of it once you've adopted Rabbit...</div>
<div><br></div><div>Best regards,</div><div>Jerry<br><br><div class="gmail_quote">On Fri, Nov 16, 2012 at 6:04 PM, George Oliver <span dir="ltr"><<a href="mailto:georgeolivergo@gmail.com" target="_blank">georgeolivergo@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">hi, I'm evaluating design choices while writing a game server. As I don't have a lot of experience with distributed systems I'd appreciate advice from you all. <div>
<br></div><div>My project is a mud (real-time multiplayer text game) where you can write the game logic in different programming languages; for example, the movement system in Python and the combat system in Ruby. These systems communicate via message over a socket with the central server which manages player connections. </div>
<div><br></div><div>I like the idea of using message queues and RabbitMQ looks like a particularly nice project, but I'm concerned it might be overkill for my needs. I'm familiar with the notes at <a href="http://wiki.secondlife.com/wiki/Message_Queue_Evaluation_Notes" target="_blank">http://wiki.secondlife.com/wiki/Message_Queue_Evaluation_Notes</a> but their use case is much different than my own. I don't anticipate more than 500 player connections and 50 game logic processes (though each logic process could have, say, 100 queues). On the other hand I'll need to find solutions for some of what RMQ does anyway. </div>
<div><br></div><div>Do you think I'm setting myself up for trouble by bringing in what seems like a big framework for this kind of project? </div><div><br></div><div><br></div><div>thanks, George<br><div><br></div></div>
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